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Standard actions concerning other people
Giving it to , Showing it to , Waking , Throwing it at , Attacking , Kissing , Answering it that , Telling it about , Asking it about , Asking it for
Attacking something (past tense attacked)
Violence is seldom the answer, and attempts to attack another person are normally blocked as being unrealistic or not seriously meant. (I might find a shop assistant annoying, but IF is not Grand Theft Auto, and responding by killing him is not really one of my options.) So the Standard Rules simply block attempts to fight people, but the action exists for rules to make exceptions.
Typed commands leading to this action
"attack [something]"
Rules controlling this action
set action variables for when acting fast
before attacking the reflections
before attacking when Nomos counter is greater than 0
instead of attacking the radiant images
instead of attacking the statue of Nomos
instead of attacking the statue of Aite
instead of attacking the statue of Sul
check only attack persons rule name unlist
check only attack the living rule name unlist
check do not kill yourself rule name unlist
check do not attack friendly people rule name unlist
check do not attack neutral people rule name unlist
check cannot attack as reaction rule name unlist
check cannot attack when out of ammo rule name unlist
carry out an actor attacking when the fight consequences variable is false standard active attacking first phase rule name unlist
carry out an actor attacking when the fight consequences variable is true standard attacking second phase rule name unlist